Game Depth watch your heroes grow to be famous I like growing up my heros, taking care of them and falling in love with them just as they were my children Also, I like reading the background stories like the belief system, funny and mystic item descriptions and of course dungeon texts. Sheila is also the first to point out the flaws or dangers of the group's plans. You can be strong without having to lift weights, intelligent without needing a college degree, or financially powerful without having to be an executive accountant..
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TSR marketed them as an introductory game for new players and a more complex game for experienced ones; the Basic Set directed players who exhausted the possibilities of that game to switch to the advanced rules. John Eric Holmes , the editor of the basic game, preferred a lighter tone with more room for personal improvisation.
Several supplementary books were published throughout the s, notably Unearthed Arcana that included a large number of new rules. In , revisions of those sets by Frank Mentzer were released, revising the presentation of the rules to a more tutorial format. These were followed by Companion , Master , and Immortals sets.
The Monster Manual was replaced by the Monstrous Compendium , a loose-leaf binder that was subsequently replaced by the hardcover Monstrous Manual in In , the core rulebooks were slightly revised, although still referred to by TSR as the 2nd Edition,  and a series of Player's Option manuals were released as optional rulebooks. Active is the key word - Cooperation. Duties are distributed and the the newbies of today become the Generals and Mentors of tomorrow.
World of Dungeons is human. That is what makes this game different from the others. It changes to suit the needs of those who travel and explore its worlds. We make this game what it is. Sometimes it may not be pretty, and can at times seem lethargic. It is not always cheerful, and can be frustrating. Sometimes things do not work as intended, but still: That is exactly what I like about this game, and I see myself reflected in it.
I am a collector by trade The first things that interests me is the items we found during exploration And thats where I find this game ingenious. Loads of items, and in the higher levels there are still things that can be used. The uniques drop at just the right rates to prevent utter frustration, and it is always rewarding to see that one item you and your group have been searching for finally make its way into your treasure vault.
The second positive plus is the hero duels What could make you more proud than to defeat a hero two levels higher, regardless if by luck or by skill During group battles, tactic is the key to victory: How will they attempt to defeat your group in battle? Can you prevent it, or can you beat them to the punch? How can we protect ourselves? What buffs will we need? Will we win, and where will we be in the group ranks afterwards?
It is a game that does not just depend on who you are allied to, but to those who are trying to sell you their weathered gold coin, or the hero who just defeated you in battle.
You can learn from their skilling. Great Variety constantly throughout the game Before finding out about World of Dungeons, I been playing another MMO for a few years - even though I have had a lot of fun with the community there, the weak, simplified gameplay had me bored many a times.. When I found World of Dungeons I was at first amazed with the huge variety of items and skills available, heck, even classes and races are still unknown in my other online addiction. Here on World of Dungeons, later on I found out I am not a very versatile player, yet I still enjoy immensely some of the dungeon descriptions, and the process of equipment upgrading for me and my groupmates, also tactical discussions, occasionally the duels, although that is where my lack of versatility is most well displayed.
Not something that you can these days find on every step like World of Warcraft, Lineage, Guild wars, etc. World of Dungeons is devoted and true to basics from which it all has arisen. I miss old times of RPG. World of Dungeons has given me opportunity to remind those past days once again. I think that for great pleasure of playing are not fantatic graphics and bombastic sounds necessary. Furthermore, if the staff is broken apart, Diana simply has to touch the severed pieces together at their break point and they will reunite.
She is skilled at handling animals, and is a self-assured, confident person. These qualities make her the natural leader in the absence of Hank. It is mentioned that Diana is chosen as the Acrobat because in her real world she is an Olympic-level gymnast. In "Child of the Stargazer" Diana finds her soulmate—whom she must give up in order to save a community. Presto, the Magician voiced by Adam Rich: Presto fulfills a role of the well-meaning, diligent , but hopeless magician.
He suffers from low self-confidence and nervousness, which manifests in the use of his magical hat. He is able to pull an endless succession of various tools from it, but often these will be, or appear to be, of little use. There are also numerous instances when the whole group is in danger, whereupon Presto will draw from his hat precisely what is needed in order to save all of his friends.
Although, like all the kids, Presto yearns to return home, in "The Last illusion" Presto finds his soulmate—an illusion power girl[ clarify ] named Varla and makes friends with the Fairie Dragon Amber "Cave of the Fairie Dragons". Sheila, the Thief voiced by Katie Leigh: As the Thief , Sheila age 13 has a magical cloak which, when the hood is raised over her head, makes her invisible. Although Sheila is often shy and nervous "Citadel of Shadow" with a deep-seated monophobia fear of being alone "Quest of the Skeleton Warrior" , she will always display bravery when her friends are in trouble, especially her younger brother, Bobby.
Sheila is also the first to point out the flaws or dangers of the group's plans. Through her capacity for friendship with those in trouble she receives unexpected rewards—such as being offered to become Queen of Zinn which she politely declines "The Garden of Zinn" and redeeming Karena, Dungeonmaster's daughter, from evil "Citadel of Shadow". Bobby is the youngest member of the team, eight years old when he enters the realm; the characters celebrate his ninth birthday in the "Servant of Evil" episode, and he confirms that he is "almost ten" four episodes later in "The Lost Children".
He is the Barbarian , as indicated by his fur pants and boots, horned helmet, and cross belt harness. He is Sheila's younger brother; in contrast to her, Bobby is impulsive and ready to run headlong into battle, even against physically superior enemies, usually resulting in one of the others moving him from harm's way. He has a close relationship with Uni and is often reluctant to leave her when they discover a way home.
Bobby carries a magical club, which he regularly uses to trigger earthquakes or dislodge rocks when he strikes the ground. In "The Dragon's Graveyard", the strain of being separated from family and friends causes him to have an emotional breakdown ; in "The Girl Who Dreamed Tomorrow", Bobby finds his soulmate Terri, whom he must give up in order to save her from Venger. Uni, the Unicorn vocal effects provided by Frank Welker: Uni is Bobby's pet, a baby unicorn , which Bobby discovers in the first episode and retains as his companion throughout the show.
She has the ability to speak, though her words are not quite discernible; she usually is heard echoing Bobby when she agrees to his opinions. As seen in the episode "Valley of the Unicorns", Uni also possesses the potential for the natural unicorn ability to teleport once a day, and has accessed this power through tremendous concentration and effort; it is intimated that she is still too young to use this ability regularly—without her horn she cannot teleport and becomes very weak. Dungeon Master voiced by Sidney Miller: